Cage: Motion Control Won’t Solve Issues

Quantic Dream are currently working on the Move Edition of Heavy Rain but its writer and director, David Cage, isn’t convinced that motion control is what is required to make games “a valid creative and mainstream medium”. Speaking to Eurogamer, Cage sees motion control as a way to get more people playing games like tennis but doesn’t envisage it pushing creativity.

Instead he believes the answer can be found in creating worlds, characters and stories that “will fascinate and immerse from the first minute to the last.” He continues:


“For me, the main challenges are in the content; how we can get rid of gameplay loops and invent new ways of playing; how we can bring more complex emotions in our experiences; how we can invent worlds, stories, characters and gameplay that will fascinate and immerse from the first minute to the last.”

“Motion control is an attempt at expanding the audience of games by getting rid of this barrier that is the controller. We can probably get new people playing tennis with a motion controller in front of their TV, but I am more interested in discovering how we can create content that will make them want to play more mature games. Both can be compatible, but getting more people playing party games won’t support creativity unless we create different types of content for this device.”

“What is important is what happens in players’ minds, the controller is just a means, and won’t solve all the issues we have in making interactivity a valid creative and mainstream medium.”

Cage isn’t bashing motion control completely, Heavy Rain is evidence for his support of it, and he is clearly very happy with the Move Edition. Had Quantic Dream’s initial plans been used you could have been playing with a different type of motion controller.

“The device we imagined at the beginning of the game was based on motion detection on both hands with a plastic shape embedding both fists. Our approach was maybe a little bit more organic but, in general, we are close to what we initially imagined for the game. This is what makes the Move edition fluid and natural to play, it ideally fits the interface we initially designed.”

Source: Eurogamer



  1. some good points here….

    • Yep. Agreed. He’s looking towards the maturation of the industry and how content will have incredible acting, story, plot, narrative. Or at least something to rival the film world.

      With that in mind, he’s spot on.

    • I think I agree with everything he says. Yes gameplay, graphics, sound, controls etc… are important and can break games if they’re bad but story and characters can change a good game into a great game.

      For me it’s what made Uncharted 1 & 2 such great games.

      • True, but some times the story can over ride the gameplay. AC2 had me hooked with the story more than the gameplay. The mix of real world and fiction had me searching for symbols way into the night!

  2. Why he is negatively conflating Motion Control & Creative Validity is beyond me, anything that allows a more immersive experience will help Mr Cage. I wouldn’t think anyone expects motion controls to be a magic wand with respect to creating ‘works of art’ via gaming which I think is what he’s getting at without straying into the Roger Ebert argument. A brush doesn’t make a painting and neither do the oils, it’s those moments where people forget they’re watching a screen & holding a controller and are purely in the game not on the sofa that mark a creatively valid game.
    Something he should have worked a little harder on, instead of letting characters spin round on the spot, bang off walls & press X for Jason – and I loved Heavy Rain.

    -Please forgive rant & pun.

    • “David Cage, isn’t convinced that motion control is what is required to make games ‘a valid creative and mainstream medium'”

      He’s spot on although I don’t know who told him this anyway and had him thinking about two separate trains of thought. You can hurl the best 3D technology at a film but if it’s pants, it’s pants!

      Heavy Rain has sold well and shows that more mature content is a good thing (and commercially viable). Ok, the game scored well but not stratospheric. Fingers crossed the next one will be that much better.

      • I love the direction gaming has taken with Heavy Rain, but he’s stating the obvious and then throwing motion controls into the mix.
        He’s essentially said above that ‘immersive games should be immersive’ and that ‘new contexts & settings for games should be engaging emotionally’. I agree with him but motion controls will help not hinder the process if they are done creatively & imaginatively. His own game lacked immersion at times not because of creative shortcomings, but technical flaws & that is still just as important as the creative side.

    • He’s only saying that developers should take a step back, breath, and still focus on creating thought provoking experiences. The interface is NOT the issue. It’s the design philosphies at work in the industry today.

    • “A brush doesn’t make a painting and neither do the oils”

      I think that actually was the point he was trying to make. At least that is the impression I got.

  3. I dont like Cage, hes always so full of himself and his game, and yet it had some pretty big glitches in it. Although, I still havent played Heavy Rain, and it hasnt been spoiled for me (yet!) so ill probably pick the Move Edition up.

    • Define glitches.

      • I remember hearing about Gastos talking about tonnes of them, like invisible cars etc

    • Full of himself? He’s one of the more humble developers that I know.

      I love that u pass judgement on Heavy with its “big glitches” yet you havent played. I myself have enjoyed what is unique in this industry right now. An interactive noir thriller, adult in nature, not just with adult content. The only game in recent games which u could actually show to a nongamer and not have the scoff at.

      • When I say ‘full of himself’ he always claimed Heavy Rain was not a game, and was meant for adults only. It was like he was telling people what to think and say, and also who could play it.

      • i dont know if when he said adults only he may have meant that to fully understand the feelings hes trying to provoke you have to be an adult to have experienced them like having a child and the feeling of losing him/her but im only 14 and i feel that he presented that very well obviously theres the content included in the game but i tend to think he means my earlier comments

  4. Love to see/hear more about the motion detection plastic fist concept. Sounds interesting.

  5. So will this be like Resident evil 5 when you have to buy the move edition?Or will it come a patch?

    • RE5 is a patch, i believe

  6. Found no issues using normal controller. It was very clever how some of the QTE were designed to make you feel uncomfortable when certain events took place on screen.

  7. I like how he aims to change the way games are played and become more innovative etc., but saying that Heavy Rain is a perfect fit for the Move IMO.

  8. Well, seeing as the guy is proven conman and/or liar now, who cares what he says?

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