The Xbox One Patch For Call of Duty: Ghosts Results In Lower Frame Rates

The latest patch for Call of Duty: Ghosts seems to have come packaged with a number of performance issues for the multiplayer portion of the game on Microsoft’s Xbox One console.

An analysis by Digital Foundry has found the game wanders between 40fps and 60fps whilst traversing the map, but aiming down a sniper scope reduces the frame to the mid-thirties. “We also see the appearance of some screen-tear, adding some judder, making drops in smoothness more noticeable,” they added.

The Stonehaven map seems to be the worst affected but Digital Foundry note that “in all maps we see evidence of decreased frame-rates compared to the launch code.”

Meanwhile Sniper Elite 3 developer, Rebellion, have said that the  Xbox One’s eSRAM is partly to blame for the consoles inferior performance when compared to the PlayStation 4.

“It was clearly a bit more complicated to extract the maximum power from the Xbox One when you’re trying to [achieve 1080p]”, said Rebellion Games’ Jean-Baptiste Bolcato.

“I think eSRAM is easy to use. The only problem is … Part of the problem is that it’s just a little bit too small to output 1080p within that size. It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM.”

Bolcato suggested that a new SDK for the Xbox One will improve the performance of the console and Sniper Elite 3 will soon “be comfortably running at 1080p on Xbox One.”

Source: Gaming Bolt / Digital Foundry

10 Comments

  1. Another untested patch. One day devs will properly test these things before releasing.

  2. Fail.

  3. You can’t point the finger at the X1 in this case.

    And as for the esram, yes more than 32mb would make it less of a problem to do 1080p. The problem is that then it would end up costing just as much as 8GB unified GDDR5, which would be the better performance and ease of development(not as energy efficient as DDR3 though) option anyway.

  4. I bet Microsoft hate digital foundry. It’s the cold hard facts that hurt the most.

    • I’m not sure, Lego Marvel was declared identical on both systems apart from a slightly worse sand texture on PS4!

      But seriously, I wonder how relevant the comparisons will become, last gen there were minor differences, mostly in the 360’s favour. This time it looks like a clear landslide in all the demanding games in favour of PS4.

  5. It seems mostly at 60FPS dropping to 55 more frequent than sub 50’s.

    No one mentioned the drop to sub 40FPS is during the “killcam” which is basically a replay whilst the system loads up the respawn screen and doesn’t affect gameplay at all.

    I’ll be the first to mention nearly every game i’ve played looks better on my PS4. But on this occasion it would seem DF are fishing for headlines where there really is bugger all to it. A real shame this is considered news and attention is focused on digging up the dirt nowadays, gaming has gone girly and should be dubbed “OK Gamer” or “Gamers Gossip”.

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