TSA Fixes: Red Faction: Guerrilla

What needs improving? I can destroy buildings. Oh, if you insist.
Published 31/07/2009 at 17:00 by djhsecondnature
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This rather unique title seems to be gathering a lot of attention around TSA recently, with the first edition of Rental Reviews gathering extremely high praise from myself and a good average score from our users, as well as news that THQ felt that whilst the launch went okay, it could have been better. Rather annoyingly, you, the ever-so-faithful TSA community decided that the attention will stay firmly fixated on this third-person shooter. I say annoyingly because I really struggled with this one. Nevertheless, this week Red Faction: Guerrilla goes under the microscope for TSA fixes.

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1. I’ll beat you with my  wobbly hammer

For a game filled with such brilliant presentation and quality, why is the menu so boring, bland and clunky? Why include that poorly aliased animation of the silhouette smashing the hammer down across the screen. If I wanted to see a tacky animation I’d just google GIF; don’t bring it to my HD screen with lines that appear to have been drawn whilst on a train. It does not give a great initial impression of what turns out to be a fantastic title.

2. Shooting can be a tad sticky

Now, whether this was secretly done on purpose to lean your preference to the brutal sledgehammer I highly doubt, but the shooting can feel a little sticky in places. When shooting from the hip everything flows nicely and fire round after round works beautifully. Take a more accurate approach and everything goes a bit blurgh; and since when were we not allowed to shoot vertically. Now and again my vertically range would be limited for no apparent reason, meaning I’d have to leg it half a mile just to be able to take down that awfully persistent gunship.

3. It’s no Red Faction though is it?

When a game comes along and brings such a brilliant mechanic, it’s hard not to compare other games to it. The destructibility is simply brilliant and I know feel somewhat let down by any other game where I cannot drive a vehicle through a building and watch in collapse in my wake. There are a lot of games that claim to have destructible environments, which to be fair to most, they do in what we as gamers normally consider it to be; the walls can be shoot to pieces, cover can be blown, explosions damage terrain and all that jazz. It’s just not taking out the four corners of a building and watching it crumble into a heap.

4. Why the lack of choice?

Single player provides you with a Jet Pack. Ace. Multiplayer provides you with a variety of ‘Jet’ Packs. Why can I not charge through a wall, thrust out of a building or take the more stealthy approach in single player?

I really struggled with this one, but how would you improve Red Faction: Guerrilla?

As for next week: Midnight Club: LA, Motorstorm: Pacific Rift or Pure.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.


  1. Although I don’t own RF:G, these do look to be some good fixes.
    I’d like to see you fix Pure next :)


  2. 1) How about the fact you are practically God? You can sprint literally forever, and take so many bullets it’s unreal.

    2)Online matchmaking is a chore at best.

    3)They give you so many destructible buildings, but as soon as you touch even a derelict one, you get the entire EDF on your ass. Destruction is fun, but when your getting shot at while doing it.

    4)Sort of echoing your fourth choice. The lack of stealth. With building destruction there are so many ways of completing missions. The “House Arrest” one’s for instance would be brilliant if you could jump on the roof, nano-forge a hole in and break out with the hostages through a window before the EDF are any wiser.

    Other than that I’m struggling, it really is how a sandbox game should be. Fun!


    • Point 3 should be “Destruction is fun, but *not* when your getting shot at while doing it.


  3. Having just completed the main story in single player (still lots of Guerrilla actions to finish) I ventured onto the online mode. What this game needs is more people playing online. It has loads of potential, maps and jet packs, but not enough people playing. Gets really annoying waiting ages to get in a game.


  4. You should have Walkers available from every safe house.


    • Are you Gary Linnekar?


  5. I also don’t own RF:G, but it seems like a good list.
    I think you should do MC:LA next.


  6. I can’t really comment on the fixes as I gave this title a miss. I however would love you to fix MotorStorm: PR, I’m sure you could find plenty!


    • Same as my opinion, please do Motorstorm next!


      • got to be motorstorm :)


  7. I only tried the demo, so I can’t really bring something more to this fix. I found the character control feeling a little “static”, but overall, when you’re begining to destroy everthing around you, you forget about it quickly.

    I vote for MC:LA for next fix. I have a lot to say about this one!


  8. Good points, well made.

    Do MC:LA next week. It’ll be a long list ;)


  9. MotorStorm would be interesting as it is pretty perfect…


  10. Do the US and Europe share servers for this? My normal gaming group over at CAG doesnt play until 10PM EST on Thursdays, which is way too late perhaps I could partake in a European gaming night to take advantage of the time difference?


  11. Yeah, completely agree with you there djhsecondnature.
    But playing online is a real timewaster though. Ages spent time on finding A game, probably not the one you initially wanted to play in. The online gameplay itself is not that bad, but the loading takes way too long for a type of game which should flow , not stop every minute for a cut scene.


  12. Oh and i would also like to see a review of Motorstorm Pacific Rift, which i have but only played it for a while.


  13. Motorstorm would be nice next week. There’s plenty you could say about it I’m sure, although I struggle to find anything off the top of my mind.


  14. I absolutely love the destructibility feature. If not for that one feature, I wouldn’t have bought this game. Destructibility is also one of the leading factors into why I bought Bad Company, and Bad Company 2 already as well. :)

    After playing LOTS of Midnight Club LA over the past month (took me ~4 months to actually get into it) I can’t wait to see your 100 item list of fixes.

    Did you know that Midnight Club 3 Dub Edition had 66 cars, Dub Edition Remix (Greatest Hits) added 24 cars making the total amount of cars 90. The default version of Midnight Club LA includes 46 cars, and 62 after all current DLC. See something wrong there?

    I could go on but I’m sure you’ll have a myriad of fixes yourself :(


  15. The sectors on Mars need more character, inject some life into the cities and citizens.
    Ability to give squad commands to the guerrilla reinforcements. I’m sick of getting shot in the back of the head by my own guys.
    A deeper, more compelling story.
    FPS anyone?
    More variety in guerrilla actions/missions.
    A RPG based character customization and development system, instead of just buying an upgrad, let the player choose their style, e.g. stealth, gunner, engineer. The same for the weapons.
    The ability to turn off the punishment for killing innocent civilians.
    3,000,000 more guns, maybe not 3,000,000, but seriously how many people just used the nano-rifle all the time.
    More nano-rifle ammo.
    A more streamlined multiplayer.
    Why does a hammer cause more damage than a rocket?
    I love the destruction, it’s great, don’t mess with it, but give me more reasons to drive a truck through a building other than salvage and the fact that someone parked a truck next to a building.