The engines sound a bit different, so it might be more of a whine at times, but the next generation of F1 games is finally upon us. True to their word, Codemasters and distributing partner Bandai Namco have revealed that F1 2015 will be landing on PlayStation 4, Xbox One and PC in June of this year, breaking with the previous release schedule which saw F1 games appear in September to October.
With a new version of the EGO game engine and a new “broadcast presentation” style, alongside a new handling system and tyre model, this looks set to be the shot in the arm that the series has wanted for a while. Arriving much earlier in the season than before, Codies are also bundling in the 2014 season content alongside the 2015 cars and tracks (which means you’ll still be able to go and race in Germany, for example). It’s those 2014 cars which feature in the below screenshots alongside the returning Autódromo Hermanos Rodríguez for the Mexican Grand Prix, as they are right in the middle of modelling the finalised cars from the first few races of the year.
In terms of game modes, you’ll have your standard Championship Season mode, Quick Races and the usual bevy of online racing, but there is also something called Pro Season. It’s unclear what that actually entails, but there’s a notable absence of information about how Codies will support and update the in game content through the year, which was a key point they emphasised when revealed the shifting release for 2015 and beyond, last year.
Amusingly, there will also be support for voice commands in the game, so that you can talk to your race engineer. You might want updates on the weather, tyres or ask for front wing adjustments, but if the engineer’s anything like it was in previous games, I’m personally hoping they support the odd Kimi-ism.
Source: press release, Codemasters Blog